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Modular Saloon

Modular Saloon for a university project. All assets were modeled in Blender and textured in Substance Painter. The main wood planks texture was made in Substance Designer to make it tileable. I also created some decals to make the building more interesting. In this project, I mainly focused on the building and props around it, and to show how it would look in the finished scene I put it inside a Rural Australia environment made by Andrew Svanberg Hamilton. The main inspiration for me was Red Dead Redemption 2 and real-life western buildings.

Modular parts (21 340 Triangles in total)

Modular parts (21 340 Triangles in total)

Wood planks material made in Substance Designer

Wood planks material made in Substance Designer

References & Inspiration

References & Inspiration