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Kato Island - Breakdown

Solo project produced over 3 months as a brief for the University of Hertfordshire. I specialize in stylized environment art and my goal was to create an environment of the base island where cats are living. The outcome of my project is a trailer for a "fake" game showcasing my environment.
The project was made in UE5, all models were modeled in Blender, sculpted in Zbrush, and textured in Substance Painter.
The base cat model and the rig was made for me by freelance character artist Emma Lau. I created textures, accessories and animations for the cats.

Example of asset creation. The skull is a very large asset and needed a bigger polycount.

Example of asset creation. The skull is a very large asset and needed a bigger polycount.

UVs were generated automatically by Blender.

UVs were generated automatically by Blender.

Fish and cat skins

Fish and cat skins

Cat accessories

Cat accessories

2D foliage imported as 3D planes

2D foliage imported as 3D planes

Animation process - The rig was made for me by freelance character artist Emma Lau. I then animated the cats in Maya. The final trailer also contains some animations generated by Mixamo

Animation process - The rig was made for me by freelance character artist Emma Lau. I then animated the cats in Maya. The final trailer also contains some animations generated by Mixamo